dc.contributor.author | Hope, Garrett | en_US |
dc.contributor.author | Brodhead, Paul | en_US |
dc.contributor.author | Kim, Seung-yun | en_US |
dc.date.accessioned | 2022-05-25T15:36:31Z | |
dc.date.available | 2022-05-25T15:36:31Z | |
dc.date.issued | 2020-03-09 | |
dc.identifier.citation | Garrett Hope, Paul Bradhead and Seung-yun Kim. “Implementing Timed Petri net for Modeling and Simulation in Card Gameplay.” Proceedings of 35th ISCA International Conference on Computers and Their Application, 2020, pp. 297-306. | en_US |
dc.identifier.issn | 2398-7340 | |
dc.identifier.uri | https://doi.org/10.29007/htqb | |
dc.description | Department of Electrical and Computer Engineering | en_US |
dc.description.abstract | Petri nets (PNs) are a form of directed graph that can be used to model and simulate systems. They are very useful tool for developing and analyzing algorithms, prior to implementation. Adding the component of time, allows for systems with prioritized actions to be modeled more effectively. This paper assesses a Texas Hold’em algorithm using Petri nets and uses them to develop an improved version of this algorithm. Both are implemented in Python scripts to obtain the results to show which is more effective. | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | EasyChair | en_US |
dc.title | Implementing timed Petri net for modeling and simulation in card gameplay | en_US |
dc.type | Article | en_US |
dc.type | Conference Publication | en_US |
dc.type | Text | en_US |
prism.publicationName | Proceedings of 35th ISCA International Conference on Computers and Their Application | en_US |
prism.publicationName | EPiC Series in Computing | en_US |
prism.volume | 69 | |
prism.startingPage | 297 | |
prism.endingPage | 306 | |
dc.identifier.doi | 10.29007/htqb | |