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    How virtual reality sickness affects the brain

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    Poster (1.118Mb)
    Date
    2023
    Author
    Ferdous, Sharif Mohammad Shahnewaz
    Farnum, Kassidy
    Ingco, Milian
    Marquis, Liam
    Topper, Elliot
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    Abstract
    Abstract
    Cybersickness is a form of motion sickness that results from exposure to virtual reality (VR) environments. We aim to gain insight on the causes of cybersickness by using an electroencephalogram (EEG) machine. The EEG records electrical activity of the brain throughout a VR simulation, which sends event triggers to the EEG to signify changes in velocity. We created a new VR roller coaster simulation built in Unity, added effects that mitigate the symptoms of cybersickness and simulate various hardware limitations, and developed data analysis processes.
    Description
    Department of Computer Science
    Rights
    File access restricted due to FERPA regulations
    URI
    http://dr.tcnj.edu/handle/2900/4305
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    • MUSE (Mentored Undergraduate Summer Experience)

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